Pilot Lesson: Designing Tomorrow – Architecture and 3D Scanning

A person 3D scanning a reproduction of Acutiramus macrophthalmus (and the surrounding area) in a museum gallery

Category

Onsite Lessons with ROM Educators

Duration

1 hour

Audience

Educators, Schools

Age

14-18

Grades

9-12

Subjects

Art & Culture, History, Science, Science & Technology, Social Sciences & Humanities, Social Studies, The Arts

About this lesson

Meld traditional museum learning with emerging technologies by examining ROM’s architectural features and by using 3D scanning technologies.

Book with coupon code

IMPORTANT: THIS LESSON PILOT IS AVAILABLE ONLY TO PRE-APPROVED SCHOOLS WITH A VALID COUPON CODE

This lesson melds traditional museum learning with the use of emerging technologies to better understand form and function of museum architecture. 

Students will examine ROM’s architectural features and changes to the Museum over time. Using 3D scanning technologies, students will catalogue Museum spaces, galleries, and collections, and identify key features relating to architecture, aesthetics, form, function, and accessibility.

This lesson aims to ask three questions:

  1. Why do museums make the architectural decisions they make?
  2. How do museums change over time?
  3. How can 3D scanning help make these decisions?

Students will receive instruction on 3D scanning techniques (photogrammetry, LIDAR), best practices, and the real-world architectural applications associated with 3D scanning. 

The lesson will end with a debrief in the Makerspace, where students will engage with their scans and conduct a deeper level analysis of their findings.

Classes will have access to their files after the lesson so the learning can be continued back in the classroom. 

 

Delivery LanguageThis lesson is offered in English only
  
Activities•    Gallery Visits
•    3D scans in the galleries
•    Debrief in the Makerspace
 
FormatMakerspace Lesson
Galleries/LocationGreece, Dinosaurs, Dawn of Life
Duration40 min gallery + 20 min lab
Pricing$18.50/person
Minimum Group15
Maximum GRoup35

Learning Goals

Use handheld tablets to record physical objects, spaces, and specimens and render them as digital shapes

Introduce 3D scanning as a medium of data collection

Recognize the use cases of 3D scanning, including design improvement, reverse engineering, and artifact and object preservation

Investigate the sustainability and ethical concerns of 3D scanning

Explore how architecture of museums (and other public spaces) affects how they are used and reflects the cultures that made them

Curriculum Connections

You may also like