How palaeoart brings to life worlds that existed billions of years in the past
Each fossil has an extraordinary story to tell, starting with the amazingly small chance that each one had to become frozen in time—normally, when organisms die, their remains quickly decompose and get recycled through natural processes and very little is left behind, if anything at all. Entering the fossil record provides a real shot at a second—and nearly infinite—“life,” but fossilization is an incredibly rare event.
One problem is that fossilization is usually messy; organisms tend to fall apart quickly after death, or only certain parts of their bodies tend to be preserved. Even after fossilization, remains get compressed and distorted in the rocks, and often eroded or broken up at the surface if they are not discovered quickly. And sometimes, fossils are simply too small or difficult to see to untrained eyes.
Considering all these problems, palaeontologists usually turn to palaeoartists to help them bring fossils to “life.” In this process, palaeoartists collaborate with palaeontologists to recreate stunning visuals, such as paintings, 3D models, or animations. These recreations are the ultimate tools for communicating what life was like in the past. Palaeontologists have always relied on artists to help share their discoveries with their fellow researchers and the public alike.
Creating accurate, lively visuals of how fossil organisms looked when they were alive is usually a tedious process, requiring a great deal of time and effort. It is a process that is grounded in the scientists’ knowledge of the organisms and their environments, but requires the artists’ touch to fill in the many unknowns, such as reconstructing missing body parts or colours that were not preserved. Because the colours of fossil organisms are so rarely preserved, artists often choose colours based on comparable environments or organisms living today to create a realistic picture.
For the Willner Madge Gallery, ROM has commissioned many original art pieces from a dozen of the most talented and acclaimed paleoartists in the world, starting with two of our very own staff: Danielle Dufault and Georgia Guenther. Dufault specializes in the rendering of fossil organisms and paleoenvironments in 2D. For the gallery, she worked on the creation of large murals of two of the most iconic Canadian UNESCO World Heritage sites, Miguasha (Quebec) and Joggins (Nova Scotia). Each of the giant graphic walls required hundreds of hours of work to depict the most intricate details of these environments.
Guenther, on the other end, is a sculptor who uses traditional techniques and materials like wax for her artwork. She has been tasked with creating many 3D models, including the spectacular Acutiramus, a giant predatory arthropod which lived during the Silurian Period about 420 million years ago in what is now Ontario and New York State. Guenther’s work is being cast in bronze by Artcast, a GTA-based company specializing in lost-wax casting. The bronze models are meant to be touchable, so everyone can experience the creatures first-hand.
The transformation of Guenther’s original Acutiramus model from wax into bronze involved scanning the model and then 3D printing it at full size, about two metres long, using a pink resin that looks like bubble gum. This model, a little more durable than wax, was assembled, polished, and cleaned before being used to make a mould that the bronze could be poured into. Everyone in the team is eagerly waiting to receive the finished bronze models of Acutiramus and many other beasts from ArtCast in the Fall.
In addition to traditional sculpted models, Dawn of Life will showcase dozens of computer-generated models using the latest 3D-printing technology. These models were created by two very talented digital palaeoartists, coincidently both from Australia: Bruce Currie (Paleozoo) worked on Mistaken Point (Newfoundland and Labrador) and Lawrence Fields (Loom Animation) focused on the Burgess Shale (British Columbia). Many of these startling computer-generated models connected to the first two UNESCO World Heritage sites that you will encounter in the gallery will appear on graphics or touchscreens as single animations. Several dozens of these models were also sent to Objex Unlimited, a Toronto-based company, for 3D printing, and Guenther’s hands often provided the final touches. The finished models are truly breathtaking and will help flesh out the fossils on display.
The half-billion-year-old Burgess Shale is my favourite site. The Burgess Shale collection is the world’s largest, and new discoveries of global significance are made and published every year by ROM teams and students conducting field-based research there. This site will get a special treat when it comes to digital art. One of the most memorable features of the gallery will be an immersive recreation of the Burgess Shale environment along a 180-degrees curved wall made of 36 OLED screens and covering nearly 30 square metres of screen area. The amphitheatre will be one of the largest installations of its kind in the world dedicated to recreating an ancient fossil community. Beautifully animated by Lawrence Fields, this feature will showcase 50 different species, representing some of the earliest animal forms on our planet and including some of the most bizarre-looking organisms you have ever seen, all interacting in the Cambrian Sea. You might even have a chance to see your oldest relatives, Pikaia and Metaspriggina in there!
These are only a few examples of artworks in this gallery. When you visit the new Willner Madge, Dawn of Life Gallery, look at the beautiful fossils, but also have a look at the reconstructions, models, and animations. They will help you imagine distant worlds from our very own planet.
The Willner Madge Gallery, Dawn of Life is named in honour of Jeff Willner and Stacey Madge, who generously donated toward its creation. Located in the Peter F. Bronfman Hall on Level 2, it features almost 1,000 fossil specimens from ROM’s world-class palaeontology collections.